Train Scheduling: The Game

Optimisation of train scheduling in a pc simulation game environment

In this project we built a prototype simulation game around a real optimization problem planners at a railroad company are faced with. The game is designed to implicitly reflect a specific planning problem of our pilot customer Infrabel. Within the project, a population of sim gamers played the game as if it was a typical sim game and generated possible solutions to the planning problem. Post-processing data-mining algorithms transformed the generated solutions from gamers to useful insights for the planner, as such avoiding effort and costs for the pilot customer Infrabel. The game also provides a competitive alternative to purpose-built optimization software.



2015 - 2016

funded by

VLAIRO (former IWT)


RKW, TriangleFactory, Infrabel


Lars Akkermans, Sven Maerivoet, Kris Vanherle


Kris Vanherle

+32 16 74.51.29
reference: 13.49